![]() ![]() Just enter in what you want your teams to be called. Just write down what vehicles you want to be on your map in which locations. Now scroll down the list and count how many objects are on your map. Then click on the Current Elements icon on the top menu and filter it on the drop down menu to Objects only. The simpliest way is to open MTA Map Editor and load your map. #How to download maps from mtasa code#Now highlight the converted code and paste it onto your thread where is says: paste code here. Just paste the code in here and click convert my objects! The code should be different now this is SA-MP's own map format. In the options, fiddle about with them until they match: Convert MTA 1.0 Map into SA-MP CreateObject - and leave the rest alone. Highlight the entire code then visit convertFFS. But the catch is that this is the code for MTA only, so we will need to use a useful website called convertFFS to convert our code so it will work with SA-MP. The file should now open with Notepad with the map code. Before you click OK, tick the Always use the selected program to open this kind of file box then hit OK. Open the folder and there should be two files. ![]() Once you are in the resources folder, scroll down until you find your map folder. XP: C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources Vista: C:\Users\\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources ![]() But how can you access it? It is very tricky to find, but you are very lucky that we have given you the directory location below. To access the code, you will need to go into the MTA directory files. ![]() Don't worry though, we've got you covered! Now that you've entered in your template, you may be wondering what you write in some of the fields. TEMPLATE HERE! Step 7: Filling in the Template Click on the link below the start your thread. Now it's time to create your map submission thread. Step 6: Creating Your Map Submission Thread Make sure you include the main map features on at least one of the screenshots. Take plenty of screenshots all round your map - the more, the better. To take a screenshot on MTA, press the F12 key on your keyboard. To significantly increase the chances of your map being added to the server, you will need to take some screenshots for your map submission thread on the forums. We will need this information later so make sure you have them noted somewhere. Once you have placed all of the spawnpoints, you will need to note down their (#) numbers (i.e. Click on it and place the spawnpoint just like any normal object. The 4 icons should be replaced with an icon with a black figure on it. Now go to the menu on the bottom-left corner and scroll once on your mousewheel. It should now be moved onto the right menu hit OK. Click on the Definitions icon at the top of the screen and select deathmatch from the left menu and click Add. Open MTA Map Editor again and load your map. Once you've read the whole tutorial and you know the basic stuff, it's time to start mapping! I would 100% recommend you to read it as it contains some very useful information on the basic features and controls on the editor. Once the Map Editor has loaded up, a window should appear prompting you to read the Tutorial. Once MTA has fully loaded, you should be on the Main Menu. YOU CAN DOWNLOAD THE LATEST VERSION HERE! Step 2: Opening the Map Editor ![]()
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